Saturday, March 24, 2012

Help me, I'm feeling unstructured

So, this little bit of web is the place where I say the things that I think. Often I don't think things that are particularly charitable, but I try not to write those down because I know that someone out there is going to get upset, and I'll get over what made me want to rant well before they get over how upset I made them by talking about it and it's really a lot of bother for a little bit of public venting. This is not to say that I won't make snide comments. I am only human.

I haven't kept up a regular blog since I was a chronically whiny late-teen with a livejournal (which I shall not link to) and a mistaken belief that I was a beautiful and unique, albeit misunderstood, snowflake. For a while after that I posted with obsessive regularity on an online forum, but after a while I found myself less and less tolerant of people who are the source of their own problems and a flamboyantly bitchy side of my personality awoke with the kind of fire and fury that is often reserved for villains in fantasy epics. And so I left before I did too much lasting damage.

However, lately I've had an urge to have my opinion heard, my feelings known about and my knowledge shared. Perhaps it is the very human narcissism that afflicts all of us, or perhaps it is because I alone am really that self-involved.

So, in light of my fascinating personality, my roguish charms and my charming ability to turn a phrase, I am going to assume that people are honestly interested in what I have to say. So interested, in fact, that they will ask me questions, give me topics, begin a discussion with me etcetera. I will answer you, invoking the "none-of-your-business" clause of online communication as little as possible. A regularly updated blog will be born. I will grow more confident in my writing skills and and you will get the opportunity to bow down and worship at altar of my narcissism. A win-win situation if ever I saw one.

So yes. Ask me the things. I will talk about them. It will be good.

Monday, March 19, 2012

Literary Superiority

So there I was, reading books like Persepolis and Mao's Last Dancer and thinking "I'm glad I don't read brainless twaddle. I'm so much better than that".

And then my book club assigns Sloppy Firsts by Megan McCafferty as this months book. A quick scan of the blurb and I thought that all my literary concerns had come true in what appeared to be some ditsy, plastic teen girly book that doesn't address any real issues. And until 2/3 of the way through, the book did nothing to change my opinion of it. The main character, Jessica Darling, was self-absorbed, stuck-up, and whiny.

I started getting angry at the author for writing such a terrible character...and then I thought about it a bit and realised that she wasn't doing it without reason. After a while the endearing nature of Jessica Darling started to shine through. She was whiny, she was self-absorbed and she was very very full of herself, but then again so was I when I was a teenager. But, just like I like to think I did, Jessica has some endearing traits. She is stuck up, but she's also incredibly intelligent. She's whiny, but until about 2/3 of the way though the book she doesn't have much opportunity to do anything about the most pressing and immediate of her issues. She's self-absorbed like any teenager, but spends most of her time thinking of her best friend. And it hit me.

She's just like I was at her age.

In fact, all teenagers are like this. Most people are still like this well after they stop being teenagers and they don't have the added benefit of being particularly entertaining for an outsider. And unlike a lot of whiny, self-absorbed, self-righteous, self-satisfied people I've met, Jessica actually goes through phases of personal growth. She makes a lot of mistakes, but she doesn't make the same one twice.

On Friday night I stayed up after midnight (le gasp) finishing this book. I was disappointed. I felt that Jessica Darling still had a lot of learning to do. And I wanted to get past the stage where I was nodding my head saying "Yes! That is the way of life, young Padawan!" and get into the stage where I would be able to say "I'm so glad she learned these lessons so I didn't have to go through the trauma of doing it myself!" So I went and acquired the other 4 books in the series and stayed up reading (and exercising and dying my hair) until 5.30am. I'm about to finish the second book and she's still got a long way to go, so I guess I'll keep reading. I'm hoping she'll catch up to me soon and teach me those important life lessons about the little things that I missed while I was reading about the big things.

Monday, February 27, 2012

D&D in Public Libraries seminar, February 2012

Last week I organised and presented at a workshop on getting Dungeons & Dragons into public libraries. I figured I'd reproduce my talk here just because apparently people liked it, and it seems sensible to share that sort of thing. I got a lovely compliment from one of the volunteers that I will share later when I stop blushing.
You may remember me from last year, when I presented at the R U Game symposium. Since then Ellen Forsyth and I have worked hard to bring you this workshop, showing you some of the cool things you can do with the nifty kit that HASBRO were kind enough to donate to public libraries in 2010.

Last year I explained a little about what D&D is and some of the ways you can make an in-depth program with little to no budget. Today I’m going to tell you about the things my library has done with little to no budget and about some of the things we’ve learned along the way. Hopefully by now your libraries have your own experiences to draw from as well.

There will be 3 basic questions that you’ll need answers to if you’re going to run a D&D program for your library. First of all, you’re going to need to know what this whole thing is if you’re going to be able to talk to your patrons about how much fun it is and convince new players to give it a shot.

Second of all you’re going to need to know exactly what to do to prepare for a role playing session. How many players, how to be a dungeon master (DM) or how to find someone willing to dungeon master for you, what snacks to provide, what equipment you’ll need, what kind of space to use, and all the other little things that you only realise you need when it becomes clear you don’t have them.

Thirdly, you’re going to need to know what on earth D&D has to do with libraries and literacy so that you can justify running these games to your library manager (and any crotchety busybody patrons who have set ideas about just what libraries are supposed to be about).

Will Chan from Wizards of the Coast will be able to tell you much more than I can about D&D specifically, and you’ll hear from him in a short while, so I won't bore you with the history of D&D or the mechanics of the game.

As librarians, we are panhandlers of stories, distributers of everyday fantasies that people read and get lost in. We give people books so that they can experience things through the authors' or the characters' eyes that would otherwise be outside their realm of experience. But the limitation with books is that you cannot change the outcome. You cannot decide that you don’t want to hero of the story to battle the main antagonist and perhaps what he’d rather do is join forces with the big bad guy and subjugate the peasant population in order to fulfil his life-long dream of building a giant statue of a dragon carved out of the bones and teeth of the innocent. It’s just not going to happen that way, whether you like it or not.

With a roleplaying game, you can do this.  By its nature, it situates the players within the story to act it out as participants rather than as observers. Players are required to figure out for themselves where the story should go, who they should talk to, how they will interact with each other and whether the giant dragon statue made of bones is really a good idea after all, or if perhaps they would be better served by making it out of stone instead.

The story can literally go anywhere. My lovely friend, Robert, who some of you will have the benefit of meeting later today, created a campaign in which a single cataclysmicly disappointing event defines the setting and simply lets his players wander around in it. They have, throughout the campaign, been married, set themselves up as saviours of the meta-races, begun to bring back the cruel dragon overlords who once ruled the lands, started a war with a small city of giants and murdered the local messiah (several times)...but apparently they've buried him in ice so if they need to they can resurrect him later. If another group of players was to enter the same campaign, there would be a vastly different story to tell. Through roleplaying games (RPG's) we give our patrons the power to make the stories instead of just reading them.

And unlike writing and publishing a book, D&D is dead cheap. You already have the rule books, so the biggest expense is already out of the way. Dice sets can be obtained from your local gaming shop for between $5 and $20 depending on just how sparkly and pretty you want your dice to be. Apart from that your main cost will be snacks, printing and promotion.

In order to play you will need a space with a table and some comfortable chairs. You’ll need tokens to push around your map so everyone can visualise where they are. You’ll need pencils and paper in order to jot down important clues, treasure or hit points lost and you’ll need snacks. Some players are surgically adhered to their laptops and won’t be able to play without a pdf of every rulebook open at the same time and an electronic dice-roller. It’s easier not to argue, so make sure there’s a powerpoint available for them.

Now, when I started running D&D in the library, it wasn’t the only thing I was new at. I’ve been gaming on and off for 10 years now but in that time I had never, ever been a DM. I was also new to libraries and library programming, so I modeled the roleplaying group on the other programs the library had on offer. Our book club, youth consultants meetings and our manga group all met on a monthly basis, so I decided that monthly would have to work. It fits in with the roster, it’s easy to plan around other activities and it’s a standard period that the teens should be used to from other activities. The only main difference between this and other teen activities was that this was held in the evening on a night the library opens late. Which means that I was on a night shift, but not available for a desk shift during that time.

Also, like other activities, it was librarian-led. I chose to DM a group of new players. This was partly because of how the other activities that the library offered were modeled and partly because none of the teens knew how to play. Later, when I had to stop DMing myself due to time constraints, I handed the mantle over to the teen who had picked up the rules the quickest so that they could keep playing without me.

Each month I sent a detailed story email to the group indicating who they had spoken to, what they had learned and done, who/what they’d killed and what experience and loot they had gained and the effect this had on the party. I included the failures and the botched rolls as well as the successes and triumphant moments.

I used these emails as a way of publishing content about the game and the players in a variety of ways in the library. I introduced the characters on the teen blog, pointing out their strengths and weaknesses and their personalities. I also introduced them using our printed teen newsletter. And I posted facebook notes to the group using material from the campaign to flesh out the story and hold their attention between games.

Now, I’ll remind you that this was not just my first time DMing, but also my first time developing a regular teen program from scratch. It’s not perfect, and there was some trouble along the way.

First off: once a month is not enough. After each game there was a collective whine from the group “But can’t we play next week?” and it was always a little sad when I had to answer “no”. Despite the emails and the facebook posts and the newsletter articles there was always a period of time at the beginning of each session where the teens tried to remember where they were up to, who they were and what on earth the main quest was all about. This means that time spent playing gets cut down dramatically as everyone reads through their character sheet again, asks questions and generally faffs about while they settle down.

They loved the story refreshers! It reminded them when the next game was on and they were written in a theatrical style so they got into the mood of the game in time to start playing. They were sent on the Friday before the Tuesday game so they had the weekend to check emails and remind their parents when they had to be picked up. If I sent it on the Monday, they didn’t read it or didn’t get it in time. If I sent it earlier, then it was too long before the game and they forgot.

They loved seeing their game, their characters and their stories in print. They’d come into the library with some friends, they’d see the article and they’d show their friends what they’d been doing. Suddenly a bunch of geeks sitting around a table rolling dice looks cool and other people want to join in.

Finally: teens can’t organise themselves. This is an unfortunate fact of life. After I let them take responsibility for their own character sheets and 3 of the 5 sheets were lost by the second session, I decided that I was going to have to lower my expectations. The one time I forgot to send out a reminder email only 2 of the 5 turned up and even then one of them was late. Because the sessions ran during the evening and tended to take me out of action for a few hours once a month I was asked if the teens would be able to run the sessions themselves so that I could have more time for the pressing concerns of day-to-day work. I put it to the teens and they said “Yes! This means we can play every second week!” and then remembered I was standing right there and said “but we’ll miss you, too!” And so I handed over the reigns of DM-ship to one of the teens and told him to let me know when he needed the books. And it was great. They all turned up, it was well-run, and everyone was happy. The first time. After that it just didn’t seem to be able to keep going. Without a regular time and someone stern to tell them what to do they floundered and it all fell apart.

We’re in the process of starting the games back up again, recruiting new players to replace the ones who can’t come, sorting out a time when they can all be there. I’m still not able to run the games personally, so we’re looking for an outside DM who can run the games and let me know what needs doing behind the scenes.

So, what tips can I give based on what I’ve learned?

First off, remind players where they’re up to in advance of the game. This should reduce the amount of time wasted at the beginning of a session playing catch up.

Keep players on track. A little joking around and being silly is fine. It is a game, after all. But don’t’ spend too much time making half-orc jokes when you should be saving the world.

Be flexible. If one of your players wants to do or craft something and you don’t’ know the rule for it. you have 2 options. First, you can rummage through the rule books, look up the tables and work out the best skill check to apply and what modifiers should be used and how much money it shoud cost, thoroughly disrupting the game and dedicating an unwarranted amount of time to a single player with an esoteric and ultimately pointless customisation. OR…you can wing it. Take a guess and it’ll probably all work out okay. Then get back to the game.

Provide food and drinks. Especially if the game goes for more than 2 hours. People are going to start getting hungry, and there’s been many an epic roleplaying session that’s been railroaded by everyone deciding to stop and get lunch. Things never quite get back on track after that. So provide some food, or order pizza if it’s a big one-day event. That way you can eat and keep playing and the world doesn’t have to stop just because the group gets the munchies. Careful with the caffeine, though, or pretty soon even the most mundane of failed rolls will devolve into gigglefits.

Be theatrical. You can tell the story like you’re calling roll in 'Ferris Beuller’s Day Off', or you can inject some life into it. Most of you will have done children’s storytime before, and you’re basically using the same skills. When there’s a bear that attacks in the middle of the night, don’t say “it roars”, actually roar and scare the bejesus out of the group. If a player is wounded, don’t just say “you take 5 points of damage”, say “he thrusts the point of his spear into your chest, but you turn at the last second and it’s deflected by your armour and scrapes under your shield arm. You’re hit, but it’s not nearly as bad as it could have been! Take 5 damage”

Which leads to the last point. Have fun. Yeah, I know it’s work, but who says work can’t be fun? If you’re DMing and you’re not having fun, chances are your players aren’t having fun either. They’re probably bored or distracted or confused about what’s going on. So laugh with them, make friends with your patrons and enjoy yourself.

Now…all this talk of “having fun” is probably making you think that D&D is not serious business. And in the back of our minds we’re all thinking “Our focus right now needs to be on the NYR2012. I don’t have time to do frivolous programming right now. Fun sounds all well and good, but what’s it got to do with libraries?”

The answer: D&D satisfies our literacy requirements more than you would think. Hands up who has tried to decipher the core rule books. Now keep your hand up if you can honestly say you know the rules. (at this point only the volunteer Dungeon Masters kept their hands up) These books are hard to read, and yet kids with comparatively low literacy levels will sit and pore over them for hours. You know what they’re doing? They’re making characters by combining information from several sources. They’re putting forward an argument about why their character should be able to shapeshift as a free action while referencing the rule books and citing their sources. They’re learning to skim read for relevant keywords. They’re learning how to use books.

And I’m not the only person who writes down the exploits of my party. I write comparatively little about my campaigns compared to some. A friend started a facebook blog about the exploits of his party from the perspective of his character, making sure to leave out the information that his character didn’t know, making certain to include his characters opinions of the situation and the other characters. Another friend has written literally thousands of pages of text from his 10 year campaign giving details of exactly who did what, where, how and to whom. People want to tell these stories. And as libraries, you should be there for it.

Sunday, February 19, 2012

Thoughts on the concept of evolution and public libraries

I like this image. It speaks to me, and not in an atheist way. Mostly in an organisational way. It highlights things that I've noticed more and more in my professional life. This post is going to start with some (very basic) biology as a framework for understanding my own disillusionment with the way that many organisations react to changes in their environments.

Living with an ecologist, I tend to hear about a lot of the interesting things that are coming up in science-land, and I tend to hear the rants about people who misunderstand the concept of evolution, which is sort of the backbone of a lot of biological and ecological studies.


According to Wikipedia, "Evolution is any change Evolution is any change across successive generations in the heritable characteristics of biological populations" (emphasis mine). I added the emphasis because there is absolutely no stipulation that these changes are positive or negative, good or bad. Darwin said the survival of the most fit. He didn't mean the organism that was most capable of lifting weights or running long distances, he meant the organism that had adapted to its environment the most successfully was the most likely to survive long enough to reproduce its genetic material to the next generation, who would, presumably, have certain characteristics of this successful progenitor.

People talk about evolution in an organisational context and they tend to refer to evolution as a linear process of picking up the newest technologies or the best platforms and that, in itself will be an evolution. To an extent, they are right. But I think it is more than that.

I think that for an organisation to evolve, that the changes need to fill a niche. That the organisation, much like the successful creature, needs to have an adaptation that will allow it to successfully exploit its environment. The organism that mutates without any benefit will gradually be bred out of the local gene pool, and the organisation that wastes resources on filling a niche that isn't there will gradually either waste away, or realise its mistakes. That's evolution.

I think it's occurring to me, after going to the Public Libraries Futures Forum that perhaps Public Libraries are doing just that. We're still the go-to place for a particular generation of people when it comes to media consumption, but the perceived value of the library is diminishing as people are able to retrieve, consume and store media in their own homes without having to sign up for a library card, without having to talk to some harassed person at a service desk and really without having to leave their chair/bed/beanbag at home. So the question becomes: if public librarians, as information professionals, are not considered valuable as people who can store, retrieve and supply subsidised media, then what are we valuable for? Is there a niche that we can fill as well as we used to fill that one? How can we, as a profession, use our skills and expertise to make ourselves invaluable in our community and ensure the continued success of our organisations? What do we have that no-one else has?

The three speakers at the futures forum answered that question for us in very similar ways. Jason Griffey suggests that libraries have the opportunity to subsidise physical objects (not just books) and Eli Neiburger says something similar. They suggest that 3D printers, telescopes and other physical technologies that individuals do not need every day, but that they do have a need for sometimes, may fit the bill for future library exploits. But that's a continued use for the space. What about a continued use for us as people? Well, Both these guys, as well as the third speaker from Guinness Storehouse suggested that we have local content. We are in a unique position in our local communities to preserve things that no-one else gives a damn about right now, but that becomes invaluable to fleshing out the history and the personality of our place over time.

But honestly? History bores the crap out of me. I would prefer to take on the third suggestion by Eli that we use our resources to provide experiences, services and content to the lives of the people we are here to serve.

What do you think we should do? How can we evolve so that we fill the niche and can best exploit and utilise the available resources?

The presentations I mention were not recorded, however similar presentations were done by each of these speakers at VALA2012 where they were recorded (hooray!).

Jason Griffey: Libraries and the post-PC era
Eli Neiburger:Access, schmaccess: libraries in the Age of Information Ubiquity
Ebilhin Roche:Guinness Archive: unlocking the potential of an iconic global brand

Monday, August 23, 2010

Busy busy busy

So it's been a while since I last posted. I'd be more apologetic if it hadn't been for the massive amounts of fun I've been having (interspersed with some pretty traumatic moments as well) and how I'm not going to let you rain on my proverbial.

I've been seeing some interesting, entertaining and downright beautiful things at the Sydney Opera House lately, and I plan to continue this new trend when the Festival of Dangerous Ideas comes out this October. Most recently I was lucky enough to acquire tickets to see Stephen Fry give an entertaining talk and to see Neil Gaiman read his story, 'The Truth is a Cave in the Black Mountains' accompanied by FourPlay string quartet and images by Eddie Campbell. Prior to that there was the Australian Youth Orchestra, though I admit that I was fairly exhausted throughout that one and may have had a small kip in the third movement of the final piece (don't tell anyone).

I've also been working hard at the new job. I've been gaming, beading, cutting, pasting, reading, catering, planning and purchasing my way to being the best darn youth librarian I can be, hence the exhaustion during the AYO concert). Even as I type I'm supervising some HSC students studying noisily for their exams during one of the HSC lock-ins that my library has started to hold recently, and on the inside I'm panicking about not having gone to pick up the paraphernalia I need for my youth project tomorrow afternoon.

This fanservice for the Sydney Opera House has been brought to you by that feeling after business-hours when you have all that stuff to do but no-one else is at work and you can't get it done.

Sunday, June 13, 2010

Royal National Park


Picture 319
Originally uploaded by Asaryu

Here's the photos I took from my wonderful walk with my house mate and a mutual friend at the Royal National Park.

Caught the ferry to Bundeena from Cronulla and walked for a long time. The views were pretty spectacular so I thought I would share them. :)

The rest of the photos are in my flickr set here

Wednesday, May 5, 2010

Libpunk


So, I'm not really up there with blog etiquette at this stage, and I'm not sure how useful it is for a blog with all of 3 readers to link to this stuff, but I'm pretty darn excited and that's what matters, and it's my blog quite frankly and I'll do what I bloody-well like.

Lib punk. It's like someone saw me coming and made up a movement just because they knew I'd have a pretty low supply of hope and it'd cheer me up. Or I'm just that much of a narcissist.
Before you enthusiastically jump off to the Libpunk website, read this little history from Librarians Matter to get you started and decide if it's something that'll trigger all your OCD buttons, or if it'll rock your proverbial socks off.

Have fun!